![]() ![]() Toony Colors Pro 2 has been consistently updated since 2013 (all updates have always been free). ✨ NEW in v2.5: Hybrid Shader that works with both Built-in and Universal Render Pipelines automatically Making your Unity game stylized has never been so easy WebGL Demo NEW in v2. ✨ NEW in v2.6: Stylized Water shader generation Toony Colors Pro 2 is a collection of stylized shaders and tools, with an emphasis on ease of use and flexibility. ✨ NEW in v2.7: Material Layers system (snow accumulation, moss, etc.) Toony Colors Pro 2 is a collection of stylized shaders and tools, with an emphasis on ease of use and flexibility. ✨ NEW in v2.8: Unity Terrain support with customization WebGL Demo | Extensive documentation (with example images) Download Toony Colors Pro 2 Free Unity Toony Colors Pro 2 is a collection of stylized shaders and tools. The ultimate asset to stylize your Unity project: flexible and ready-to-use shaders, and a powerful shader generation tool to find your unique stylized look, with rapid iteration and ease-of-use. These assets we share are for personal use and to gain some good knowledge with high quality assets. The forward slashes will indicate the folders in Unitys shaders drop-down list.We encourage you to download all the assets from the developers. Moreover, Unitys shaderfeature directive has its limits. Indeed each onoff feature in the Unified Shader doubles the number of internal variants, which quickly adds up to lots of internal shader programs. ![]() It will eventually replace the current Shader Generator, and is currently the only option for URP support. Support for custom lightmap decoding has been dropped in Unity 5 with the addition of the new Global Illumination and Standard shader features.įor example, you can change options for any texture used (enabledisable tilingoffset, use scrolling UVs, use screen-space UVs.), or use another data source (e.g. The shader will take the luminance of the lightmap and the ramp settings to determine which areas are dark or bright, and Lightmaps will be affected by the Highlight and Shadow color properties, as well as the Ramp properties. With Stencil Buffer, you can choose stencil groups for your objects to determine where the outline should appear between them (using the Stencil Outline Group value): Same Stencil Group. In this case you can use TCP2s Smoothed Normals Utility to correct the artifacts. The outline works as follow: - an extruded version of the mesh (based on its normals) is rendered with a full unlit color, and with its faces flipped - the regular model is rendered on top of it, creating the illusion of outlines. It can also help when real-time shadow artifacts become too apparent on the model. Its alpha channel can be used as a gloss map when Specular is enabled. MJQStudioWorks said: Hi, It seems theres a problem when building on ios. Project Settings > Graphics > Press 'Clear' button at the bottom right corner, 2. There are two versions of the Unified Shader included with Toony Colors Pro 2. I found a workaround to bypass the above issue: 1. This will ensure that only the features you care about are included in the compiled shader, so that it runs as fast as possible. You can also blend between the regular and the stylized specular to get an hybrid look. These compiled shaders are then cached, so this will only happen during the first build of your application, as long as you dont modify the shaders afterwards. This is because Unity will fully compile each variation in each shader file. It includes a lot of user-friendly tools to easily get the desired results. Internally the shader selection works in two steps: - it chooses the correct high-level.shader file depending on the selected features (outlines for example) - Unity then loads an internal shader variation based on the settings chosen, just as it regularly does to turn lightmaps on or off for example (using multicompile directive). Toony Colors Pro 2 2013-2020 A collection of stylized shaders that can achieve a wide range of non-photorealistic rendering effects. Here is a proscons list that can help choosing between either workflow. In such cases, using PBS shaders should be avoided in favor of the Legacy ones. ![]() Note that topics of this documentation can be accessed directly from Unity by clicking on the icons. This is generally due to the limitations of vertex interpolators in Unity Asset - Toony Colors Pro 2 V2.03 By ccomdershalfmi1978 Follow | Public ![]()
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